
While Skyrim might be the meme in Bethesda's catalog due to how often it's been ported, to me, Oblivion is the bigger landmark. It brought The Elder Scrolls to consoles and modernized a lot of the mechanics and design principles behind the series. A dev at the studio agrees, pointing to your quest against the Mystic Dawn as a pillar of what the team does creatively.
Now a lead creative producer at Bethesda, Tim Lamb was a QA lead on Oblivion, and he remembers how the game felt revolutionary in development. "When we were developing that it felt like it had never been done before. It was like we were breaking all the rules, and we were doing something special, and impossible," he tells GamesRadar+.