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GamesRadar
GamesRadar
Technology
Scott McCrae

As Sony plans to kill discs, PS5 publisher says "physical games help us reach audiences that digital often can't," even if "digital distribution has made games more accessible"

Best visual novel games: a close-up of Monika looking ahead with a bright light behind her during Doki Doki Literature Club Plus!.

A game publisher has spoken out about Sony's plan to kill off physical games, saying it's still valuable to reach certain audiences.

You know the story by now: Rockstar Games opened the floodgates by announcing that GTA 6 will only release digitally – well, technically there will be a physical version, but it's a code in a box, so I'm not counting it – and then shortly after, Sony announced it will stop making disks in 2028. This caused massive outrage from players, with the latest Marvel's Wolverine trailer – and most trailers on the PlayStation YouTube channel – being bombarded with comments demanding Sony change course.

Speaking to Game File, founder and CEO of publisher Serenity Forge, Zhenghua Yang explains, "For us, physical publishing has actually never just been another sales channel" and that the disk releases are "actually an important part of our mission to bring meaningful games to as many people as possible globally."

Serenity Forge has published a number of iconic indie titles like Lisa, Doki Doki Literature Club, and Slay the Princess over the years. Yang adds, "Physical games help us reach audiences that digital often can’t," explaining, "They can be discovered in retail stores like Walmart/GameStop/etc, given as gifts, distributed to places with limited internet access, and preserved as lasting works of art."

However, Yang stresses the importance of digital games too, saying, "Digital distribution has made games more accessible, and it's been one of the biggest drivers of growth for our industry."

However, he doesn't see it as a 'one or the other' situation, adding, "We see physical and digital as complementary rather than competing" and that a combo of the two helps games reach the "widest possible audience."

Yang adds, "Every platform holder has to make long-term decisions based on manufacturing costs, logistics, consumer behavior" and says he has "no doubt Sony evaluated all of those factors carefully."

Industry analyst Mat Piscatella also revealed that in 2026, only seven games on PlayStation have sold more than 100,000 physical copies in the US this year, suggesting that, unfortunately – despite the massive online outrage – people aren't putting their money where their mouth is.

Despite Sony's decision likely having massive effects on the industry, Yang says the company's mission statement hasn't changed: "Our responsibility can really only be to adapt, continue serving our players, and keep finding new ways to make meaningful interactive art accessible to the widest possible audience."

PlayStation killing discs is bad for everyone, whether you care about physical games or not

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