
Donkey Kong Bananza's director has said not to think too deeply about the lore implications of certain easter eggs in the game.
Speaking to Nintendo Dream (via machine translation), Donkey Kong Bananza director Kazuya Takahashi talked about the decision to include callbacks to previous entries in the series, like the arcade game and Donkey Kong Country. He said that the priority, first and foremost, was to make a Donkey Kong game with the theme of destruction, and that everything else (such as whether Cranky Kong would make an appearance) was secondary.