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TechRadar
TechRadar
Cat Bussell

As Halo Wars turns 15, we look back on this bold genre-breaking experiment

Halo Wars, Sgt Forge and Professor Anders.

15 years ago, the Halo franchise took a bold leap into the real-time strategy (RTS) genre, giving audiences a whole new perspective on a beloved franchise. Halo Wars represented a brave attempt by Microsoft Game Studios to place its world-famous setting in a brand new context: the RTS game. 

Until 2009, the sweeping sci-fi space opera of the Halo series had been confined purely to the first-person shooter (FPS) formula. Generally, these games offered a bleak future, where humanity was stuck in an asymmetrical war with a superior alien enemy referred to as the Covenant; a society of religious zealots and fanatics. However, until the release of Halo Wars, this conflict and the rich setting that underpinned it had only been explored from behind the iconic green helmet of Master Chief - the last Spartan supersoldier. 

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