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GamesRadar
GamesRadar
Technology
Alex Avard

As Battlefield 1943 shuts down, DICE looks back on its scrappy, console-exclusive classic

Battlefield 1943

Bitesize is not a word you'd naturally ascribe to Battlefield. DICE's first-person shooter series tends to paint its theaters of conflict with brushes the size of garden brooms, delivering vast, operatic sandboxes, thunderous soundscapes, and player counts big enough to fill out a Boeing 737. From Friday, April 28, Battlefield 1943 will be removed from all digital storefronts after over a decade of service (alongside both Bad Company games), and yet bitesize is nevertheless the adjective that comes to mind for Patrick Liu when recalling the development of DICE's unexpected spin-off to series progenitor Battlefield 1942. 

"We talked a lot about a bite-sized Battlefield for 1943," explains Liu, who served as Lead Producer on the game. "It was quite a controversial idea, given Battlefield's history, but we wanted to make something smaller and leaner for that time."

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