
Sul Sul! Like many of us, I've poured hundreds – if not thousands – of hours of my life into The Sims. I have very fond memories of playing the first game on an ancient desktop computer, then the sequel on a laptop that could not run it properly, before graduating to The Sims 3 and 4. I've built sprawling family dynasties, terrorized Sims with repeated visits from the Grim Reaper (did you know, if you stargaze for too long, you might be crushed by a falling satellite? My Sims found out the hard way), and of course deleted my fair share of pool ladders.
So, when The Sims movie was announced, I was cautiously optimistic. Before Barbie, I would've written it off immediately as a terrible idea, doomed to fall into the ranks of many other failed video game adaptations. But, considering how marvellous Barbie turned out to be at accomplishing a similar feat – adapting a property that doesn't obviously lend itself to a blockbuster movie format – and the fact that Margot Robbie's LuckyChap is producing, I decided not to write it off just yet.