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TechRadar
TechRadar
Cat Bussell

Armored Core 6: Fires of Rubicon’s flirtation with soulsborne mechanics makes the game weaker

A mech with tank treads fires heavy artillery

In Armored Core 6: Fires of Rubicon, there’s nothing more thrilling than stepping into the enormous metallic shoes of a building-sized mech as you plow through hordes of enemies - except, perhaps, engaging a rival pilot in a tense mech duel. Traditionally, the Armored Core series has been fantastic at delivering on both experiences, yet its latest incarnation has been diluted somewhat by the inclusion of more soulsborne-centric elements. 

This isn’t to say that Armored Core 6 isn’t an impressive game in its own right. The slick combat and responsive controls make for a mech combat experience that’s unrivaled in modern gaming. However, its departures from the Armored Core formula in favor of a more Elden Ring-flavored experience have transfigured Armored Core 6 in ways that may frustrate long-time fans, despite following in the footsteps of one of the best RPGs ever made. 

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