
Arm just introduced its own upscaling technology, based on AMD’s FSR2, called Arm Accuracy Super Resolution (Arm ASR). Unlike the AMD upscaler, which is primarily built for PCs and high-end consoles, Arm’s implementation of the temporal upscaler is focused on mobile applications, allowing more lightweight devices to run the technology despite requiring more processing horsepower. The company also made it available to developers via an open-source license, allowing them to implement it into their games without additional licensing costs.
Arm chips are traditionally found in smartphones and tablets. These devices have typically used smaller screens and lower resolutions, thus making upscaling unnecessary for them. However, recent advancements are now pushing the boundary for Arm processors. For example, Apple’s M-series chips are pushing the boundaries of Arm chips on laptops and desktops. It has even added Game Mode to macOS Sonoma to encourage more people to game with the MacBooks. We also now see AAA titles, previously the domain of gaming PCs and full-on consoles, launch for mobile phones.