These days, Dishonored and Dishonored 2 are widely considered benchmark modern immersive sims, but it was also a crucial turning point for developer Arkane, we're now learning from industry veteran Harvey Smith.
Smith, who was lead game designer on the original Deus Ex and creative director on both Dishonored games, tells The Game Business there was a very real threat of full-blown studio closure before the studio collectively decided to refocus and commit to Dishonored. At the time, the studio was fractured into various teams working on different projects, some of which would never come to fruition, and according to Smith, there were only months of funding left before everything would've dried up.