Get all your news in one place.
100's of premium titles.
One app.
Start reading
Inverse
Inverse
Entertainment
Chrishaun Baker

Are Video Game Movies And TV Killing The Gaming Industry?

Universal Pictures

From the start of the medium in the early 60s all the way up to the modern day, the history of video games is defined by constant evolution. Pong gave way to Pac-Man, which led to Doom, which led to Call of Duty. This is an abridged history, of course, but each of those advancements corresponded with a step forward in terms of both technology and video games as an industry. We’re now on the ninth generation of video game consoles, which have achieved a level of photorealism that would’ve been thought impossible 40 years ago, and what’s more, the global video game market was valued at around $322 billion in 2025, a behemoth number larger than even film or music.

And yet, there’s trouble in paradise: As of July 7, Microsoft is set to lay off at least 3200 employees, along with axing no less than five studios, with Xbox taking the brunt of the damage. And almost as if to compete with Xbox for worst announcements, on July 9, Sony announced that they’re moving away from the manufacturing of physical discs, ushering us into a digital-only era just as games are steadily creeping up in price —look no further than GTA6, $79.99, a $10 increase from standard industry prices for new games.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.