
At one point during the development of hit shooter Arc Raiders, Embark Studios wanted to have big boss fights centred around pattern recognition in the same vein as Dark Souls or Monster Hunter, but the imposing robots that stalk the game's maps were far too unpredictable for that to work.
Arc Raiders' technical designer Nora Silow said as much in a docuseries about the making of the extraction shooter, which you can watch below. "A lot of design philosophies, especially with enemy design, are really difficult to pull off when you have these types of systems because it's so much about pattern recognition," she said.