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PC Gamer
PC Gamer
Rory Norris

Arc Raiders' devs didn't expect such a passionate PvE-only crowd

Arc Raiders: Key art of a raider looking over their shoulder in a forest to look at another raider aiming at them in the distance.

The Arc Raiders developers have said in the past that during development playtests that preceded launch, raiders were behaving much more violently toward one another than how we've seen in the community post-launch. It's something that Embark production director Caio Braga mentioned to us multiple times when we spoke to him after his talk at GDC. After all, it took adding PvP to the concept before it started becoming fun in the developers' eyes.

When we asked Braga about how players received the game compared to their pre-release testing, he replied that "the most obvious [thing] was the PvE crowd." Frankly, it's Arc Raiders' most defining factor in the extraction genre, where many players would rather be allies and stick it to the Arc machines instead. It's the phenomenon of so-called 'friendly lobbies', though Embark insists it's not that binary.

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