
If you've ever played a game that supports hand tracking on any Meta Quest headset, you'll know that the experience usually isn't very good. Even games that are well-designed and built from the ground up for hand-tracking, like Silhouette, are more frustrating than fun.
But Rogue Ascent is something completely different. I'm not sure what sort of voodoo magic developer Nooner Bear Studio is using but it's absolutely different from what everyone else has been doing up until this point. It's absolutely the best Quest 2 game that supports hand tracking, even when games like Little Cities already do it pretty well.