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GamesRadar
Technology
Dustin Bailey

"Any update is a bonus not a right": Peak co-developer Landfall reminds impatient fans it's not a live-service studio

A distressed Peak character.

Peak might have suddenly become one of the biggest games on Steam last year, but co-developers Aggro Crab and Landfall are still small, indie studios that can't crank out infinite updates at the pace of a live-service studio. The friendslop favorite is getting its final biome in 2026, even as some fans continue to demand more – and Landfall is keen to remind them that the studio has no moral obligation to keep updating the game.

In a Twitter response to one player lamenting what they call a "lazy dev cycle" for Peak, Landfall says that the game has "had sooo many updates tho!" And, it should be noted, those are free updates for an $8 game. "Neither us or Aggro Crab are live service studios," Landfall says, adding that "any update is a bonus not a right."

Perhaps the long-term support for games like Terraria and No Man's Sky, which have continued to get massive, free updates for years and years after launch, have skewed people's expectations a bit. Those games are very much exceptions, not rules, and you probably shouldn't expect most studios to approach those ridiculous standards.

This controversy, such as it is, comes in part because Landfall built a precedent of releasing new games on April Fools' Day. 2026 marks the first time the studio skipped a new April 1 release in five years, though it did release ports of both Content Warning and Haste today, on top of the recent Peak update.

"Last year was our busiest ever, with the PEAK release, Haste, TABS: Pocket Edition, and ROUNDS ports," Landfall says in another tweet. "We worked on something new for this year, but in the end, it didn't work out. We've stretched ourselves too thin, and the pressure to deliver a new game every year can be a lot on such a small team."

Landfall concludes by assuring fans that more is on the way: "Don't worry, we'll still be working on new projects, just maybe at a more reasonable pace." I think the devs have probably earned a humane working schedule, after all.

Peak is "not going to be a forever game," but the viral co-op climbing game's devs don't want to "leave anything on the table" either.

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