

Last week I was: playing way too much of the Battlefield 6 open beta.
This week I've been: slogging my way through the Road to Battlefield event in Battlefield 2042, remembering why it's my least favourite game in the series.
The most significant difference between most playtests I've been part of is often simply a matter of content. Rather than iterating on core features, some betas often feel more like a demo designed to sell pre-orders versus actual playtests for unfinished games, with the primary goal of improvement. None of this is helped by these so-called betas often running a mere month or two before release, as was the case with the likes of Battlefield 2042 and Call of Duty: Black Ops 6.