
Microsoft recently brought in a new feature for DirectX 12 that could considerably improve gaming performance, and thanks to AMD, we have a clearer idea of what it might mean for frame rates in the future.
This is Work Graphs, a tech previously in testing but now officially introduced for DX12. It’s a feature that aims to reduce CPU bottlenecking effects on PC games, shifting some of the heavy processing work from the processor to the GPU. (And reducing communication between the CPU and graphics card, cutting out overheads in that respect, too).