
Soft Rains’ upcoming debut game Ambrosia Sky has been described as a sci-fi take on Powerwash Simulator. That’s not an inaccurate description in some ways, but it’s also not the full story. For as much as Ambrosia Sky is about cleaning up after the wreckage, it’s also about discovering what people and communities leave behind when they’re gone.
“Dalia, our protagonist, is coming home for the first time in 15 years to do a job about death cleanup and saying goodbye to people she knows,” Kaitlin Tremblay, Ambrosia Sky’s narrative director, tells Inverse. “Going through an environment, cleaning it up, taking care of the space echoes the theme of taking care of people even in death. How do we say goodbye to people? How do we take care of each other and our space?”