
Death is finality. Passing into the beyond, leaving things behind, with others left to find closure. But what if it didn't quite have to be?
That's the central question behind Ambrosia Sky, the debut game from studio Soft Rains. While based out of Toronto, Canada, Soft Rains supports remote work, allowing team members to collaborate from home if that fits them best.
The team is also working with Blackbird Interactive, another remote-supporting Canadian studio that's providing assistance.