
"Ever notice that swinging the sword downward put you at a big disadvantage?" Stardew Valley creator Eric Barone asked earlier this week on Twitter. "It's always bugged me, but I had tuned it that way so that the area of effect would match the visual. For 1.6, I decided that game feel is way more important than precise visual accuracy."
I will admit that melee combat is not the first thing that leaps to mind when I think about Stardew Valley. It's all about festivals and farmer's markets and bringing in the crops and finding a life mate and hats and cats and hats on cats—but combat?