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GamesRadar
GamesRadar
Technology
Ali Jones

Almost no NPC is safe in Atomfall, because its devs were "desperate to avoid" having unkillable quest-givers: "It's been a challenge"

Atomfall appearing in FGS Live from GDC.

Fallout-esque action-survival-RPG Atomfall will let you kill almost any of its NPCs as you journey across its version of post-apocalyptic 1950's England, because its devs were "desperate" to make sure you weren't left with a handful of unkillable main quest characters.

Speaking during the Future Games Show Spring Showcase - Live from GDC, lead programmer Richard May explained that maintaining the game state while desperately trying to let the player kill almost any character was an interesting challenge: " I think we've found a good balance that allows you to have that freedom and still experience an interesting story, so we hope that that'll give people a sense of freedom that they wouldn't normally experience."

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