
ARC Raiders might pit players against one another in the dilapidated, scorched lands, but everyone has a common enemy: the ARCs.
These are the AI-controlled enemies that roam the different spots of the map. While human enemies can choose when and whom to engage, there's no such privilege with the bots. Their entire mission appears to revolve around hunting you down with precision.
How to defeat all ARC enemies in ARC Raiders
Every ARC has certain weak points that you will want to target. Some ARC enemies are easier to take down, while others are far more ruthless.

| ARC | Weaknesses/Weak points | Strategy | Weapon Recommendations |
|---|---|---|---|
| Wasp | Thrusters | Wasps move fast in the air, but they're easy to take down. Target the thrusters to disable their flight. They can flank you, so your aim should be to stay in cover. |
Energy Weapons Precision Weapons |
| Hornet | Rear Thrusters | Hornets are drone enemies that move fast, and they also attack you with rapid-firing projectiles and stunners. While they don't do much lethal damage, they can disable you and make you an easy target for other ARCs. Thankfully, you can swiftly target the thrusters on its back to bring it down for good. | Heavy Rifles Machine Guns |
| Snitch | N/A | The Snitch is really easy to take down, and a few shots are usually enough. Their primary objective is to alert other ARCs about your presence and give out your location. They don't have a specific weak spot due to the lack of armor, but the smaller hitbox sometimes makes things difficult. | Medium Rifles SMGs Heavy Rifles |
| Pop | N/A | Pops are similar to Fireballs, and they try to self-destruct near you. Their health is really low, but you'll need to stop them before they can reach you. | Heavy Rifles Shotguns |
| Tick | N/A | Fast enemies that try to jump and latch onto you. They will do continuous damage unless you remove them. They're really easy to kill, but they always appear in swarms. It's best not to waste your bullets on these machines. | Melee weapons Any weapon works because they're so weak |
| Rollbot | Exposed core when transmitting | The Rollbot or the Surveyors scan your location and inform other ARCs. While they're not dangerous on their own, you should destroy them unless you want attention on yourself. Target its core as it tries to transmit the information to its fellow ARC. | Explosives Heavy Rifles |
| Fireball | Exposed core when firing | Fireballs are smaller ARCs that try to burn you with fire after getting close. Thankfully, they don't have much health, and the core is exposed when it's attacking. | Heavy Rounds |
| Turret | Power Cores | Turrets are static, and they are found in ARC zones. While they might not move, they will shoot on sight. By shoot, I mean machine guns with near infinite range. Your aim should be to sneak past it and avoid its line of fire. If that's not possible, try taking down their power cores. | Energy Weapons Explosives |
| Sentinel | Shield Generators | They're stationary enemies like Turrets, and guard vital locations for the enemy. Unlike Turrets, they have a longer range and also deploy shields. To take them down, target the shield generators. Their exoskeleton is pretty weak without the shields. The generators are on top of the gun. | Heavy Rifles Energy Rifles |
| Bombardier | Upper Chassis, Core | The Bombardier's attacks have a long range, so try to keep your distance. You'll want to make it fire first, because it will be vulnerable while trying to reload. They're also pretty slow, and their weak spots are on the upper body. You can also try attacking the core, but make sure not to huddle together in front it. | Heavy Rifles Rocket Launchers |
| Bastion | Knees, Rear | The Bastion is one of the most dangerous enemies you can come across. It has a lot of armor, and its machine gun can shred you to pieces. The first aim is to get into cover because you don't want to get caught in the open. Its major weak spots are the knees and the cylinder on its back. While moving in front of a Bastion is hard, it's really slow. Hitting it from the rear is going to make your life easier. | Explosives Grenade Launchers Heavy Machine Guns |
| Rocketeer | Core under the Thrusters | Rocketeers are the most dangerous form of drone ARCs you can come across. They will target you with guided missiles that do plenty of damage. The first task is never to get caught in the open. Target the glowing core right under the thrusters, which will slow it down. You can also use EMP blasts to disable it temporarily. Ultimately, you'll have to target the thrusters to bring them down, but pay attention to the lock-on sound cues to dodge the missiles. | Rocket Launchers Heavy Machine Guns Energy Weapons |
| Leaper | Legs | The Leaper is similar to the Tick, but does a lot more damage. It moves extremely fast and deals in melee damage. You'll want to keep your distance and target its limbs to slow it down. EMP blasts will also disable it temporarily, making it easier for you to target. | Energy Weapons Heavy Rigles |
| The Queen | Core | The Queen is the endgame boss to take down, and she protects her Harvester. While she's easy to hit, you'll have to avoid her attacks at all costs. Wait for her to perform her attacks, and then shoot at the exposed core. She also summons ARCs that you should always take down first. | Heavy Launchers EMP Grenades Energy Weapons |
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