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GamesRadar
GamesRadar
Technology
Dustin Bailey

"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"

AI Limit.

The concept of artificial intelligence has been explored since the early days of science fiction, and its potential has helped inspire some of the greatest stories ever told in books, movies, and yes, games. Now, though, "AI" is more readily recognized as a big business buzzword often attached to AI generation, a collection of controversial technologies fueling machine-generated content. So how does a studio like Sense Games, which is on the verge of releasing an action RPG called AI Limit which explores artificial intelligence, feel about AI in the present-day sense?

"Right now, most of the popular AIs are based on large language models," AI Limit producer Yang Bin tells GamesRadar+ in an email interview. "Such tools can produce an imitation of the average value of a large amount of data. Our speculation is that within a short period of time, it won't be able to create works that surpass the average level of its training samples. We hope to explore works that are more creative. Therefore, it doesn't seem to have fundamental benefits for now."

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