
Speaking to the MIT Technology Review earlier this week, AI startup Altera disclosed that it had successfully run several experiments of varying scales. It deployed AI-powered "players" into a Minecraft server and saw them dynamically socialize based on their personalities, including picking their roles within the village to create a "society" of up to 1000 "players" simulating human behavior.
This experiment was meant to "push the limit of what agents can do in groups autonomously" and saw lots of human-like behavior develop over time, including an AI chef giving more food based on who showed "him" the most appreciation. Other roles that were seen include "guards" who built fences (and presumably other perimeter features) and an "artist" bot that picked virtual flowers. Of course, "farmers," "traders," "builders," "explorers," and "defenders" all emerged as a natural result of the AI interacting with Minecraft's gameplay systems.