
On paper, relics are one of the more interesting mechanics in Elden Ring Nightreign, providing a collection of passive modifiers to choose from that expands with every run you complete, successfully or otherwise. In practice, however, most of the randomized relics you earn at the end of an expedition are only fit for the wastebin.
Since launch, I've steadily built a collection of bunk junk relics that are barely worth the time it'd take to melt them down for a bit of murk pocket change. All those piddly buffs to throwing knife damage and improved invisibility sorcery are sitting safely ignored in my relic storage.
Or so I thought. Earlier this week on the Nightreign subreddit (via IGN), players discovered that there's a cap on how many relics you can have in your collection. Worse, once you hit the inventory limit, you straight up can't play the game until you've cleared out some space for fresh drops.