
From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, when you get to Hell, tell 'em this game sent you. 'Em is probably middle management. Overworked middle management. Who are suffering more.
The strangest thing about Afterlife is that nobody else has done it. At least, not really. The whole appeal of the god game is giving us, well, god-like power over a world, so it seems an easy jump from there to the likes of Sim Hell. Sim Heaven? Well, that doesn't quite have the same kick. But in the mid-90s, LucasArts—yes, them—not only realised the obvious potential, but figured, "What the... heck! We'll let you look after both of them at once." The second strangest thing about Afterlife is how much it didn't work. At all.