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PC Gamer
PC Gamer
Wes Fenlon

After years of being criticized as old-fashioned, turn-based RPGs are absolutely crushing it with new ideas

People of Note key art.

For years, the developers of Final Fantasy have fretted that a big audience will no longer show up for turn-based games: that to make a flashy, expensive RPG these days, it's all about the action. Perhaps that's true when you need a game to sell in the tens of millions, but within the same period of time that both Final Fantasy 16 and Final Fantasy 7 Rebirth have failed to meet the company's lofty expectations, turn-based RPGs in general have been on such a hot streak that they're making their action contemporaries look dusty by comparison.

While in Tokyo last week for TGS I played three turn-based RPGs, and I only realized in hindsight that the genre unintentionally represented most of the demo time I was able to squeeze in when not filming interviews for the PC Gaming Show. All three were fun, completely different, and embody the hot streak that turn-based RPGs have been on for at least the last year.

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