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GamesRadar
GamesRadar
Technology
Anna Koselke

After survival games like Conan Exiles, Funcom says it's made "a game with its own identity" out of Dune: Awakening – and I believe it

A Big in 2025 Dune Awakening image, showing combat and a sandworm.

As Funcom continues its work on Dune: Awakening, the survival-meets-MMO adaptation of sci-fi icon Frank Herbert's nearly 60-year-old universe, I sat down with producer Nils Ryborg to discuss the studio's unique game. With genre gems like Conan Exiles already up its sleeve, I've never doubted the team's ability to develop survival bangers – but I've always wondered what stepping into the MMO sphere means for Funcom.

Is Dune: Awakening akin to Final Fantasy 14 or World of Warcraft? Is it entirely multiplayer or is it enjoyable as a single-player experience within an online game? I ask Ryborg this, who responds with exactly what I was hoping to hear – how someone plays is entirely up to them. "The main story is very much a single-player experience. You're playing in the multiplayer world, obviously, but it's something that you kind of drive and do on your own."

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