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GamesRadar
GamesRadar
Technology
Ali Jones

After Redfall and Suicide Squad, Concord's failure must be the nail in the coffin for the industry's failed live-service gold rush

Concord.

Concord is dead. After being in some form of development for eight years, Sony's first-party hero shooter lasted just 11 days before the announcement that it would be pulled from sale, with refunds handed out to anyone who purchased it. There's potential for it to return, but Concord remains the product of nearly a decade's work at the behest of the biggest company in the industry. It has next to nothing to show for it.

This should be an unprecedented disaster: a gaping black hole on Sony's 2024 balance sheet, a wholesale rejection of the company's live-service strategy, a failure to crack four figures in the game's concurrent player count on PC. But this isn't an unprecedented disaster, because in the past 12 months we've already seen this happen time and again.

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