
After Tekken 8's AI ghost data allowed a fan of the series to battle the data of their deceased brother, series producer Katsuhiro Harada saw it as a possible "glimpse of where fighting games are going."
A lot of fighting game fans face the same problem: a lot of times you're too good to play casually but not quite good enough to compete at a high level, and fighting AI just doesn't hit the same way. The ideal scenario is fighting someone locally who is roughly the same skill level as you, but that's hard to do if your area doesn't have a local fighting game community. So you're forced to enter the cesspool of online and deal with either toxicity or terrible connections (or both; shout-outs to Super Smash Bros.). But Tekken 8 took a step to change this with its AI ghost system.