
Elden Ring: Nightreign offers a "sporty" reimagining of the enormous scale of its predecessor, and its director says it's a faster, looser, almost rough-and-ready experience by comparison.
Speaking to GamesRadar+, Elden Ring: Nightreign director Junya Ishizaki says "there's a lot of undulation to the structure and to the game flow." Much like actually making the game, "there are a lot of lows and highs, and peaks and troughs," which means that "it's really about the route you take through the map and the journey, and what sort of changes and obstacles you're going to run into on the way."