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GamesRadar
GamesRadar
Technology
Anthony McGlynn

After Destiny 2's death, Warframe head's advice for anyone in live services is to "make a good game before they kick you out"

A Warframe wields a comically oversized gun.

Maintaining a live-service game is a tough line of work. You've got to keep the updates coming, constantly roll out hotfixes, and you're constantly relying on your community to make the release viable. Warframe's been going steady for 13 years now, an impressive feat, and Rebecca Ford, the game's creative director, takes nothing for granted.

"You can be as wise as those that came before you, you can learn from those who have not continued on, and the truth is always somewhere in the middle of it," she explains to GamesRadar+ during an interview at TennoCon 2026. "Just try and make a good game before they kick you out."

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