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PC Gamer
PC Gamer
Harvey Randall

After close to 140 hours with it, I think Slay the Spire 2 feels more like a sequel than a DLC, even if Megacrit was forced to make it

An edited iamge of the doors event in Slay the Spire 2, featuring two images of characters from Slay the Spire 1 and 2, respectively.

Slay the Spire 2 has—among some of my coworkers—been a bit of a contentious little game. Back when it first came out, my fellow writer Robin Valentine wrote that Slay the Spire 2 felt more like a remake than a sequel after beating it with an eight year old deck, calling it "a really impressive late expansion pack." Still good, but treading over old ground.

Here are my creds: I've since been consumed by Slay the Spire 2, I've put nearly 140 hours into it (a number that shocked me when I went to check it for this article), and I've currently squeaked out Ascension 10 wins on Ironclad, Silent, and Regent (and am working on my wins with the Necrobinder and Defect now).

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