Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Wes Fenlon

After being inspired by Toby Fox to make his first RPG in decades, cult developer Yoshiro Kimura couldn't help but make it weird: 'Some people are going to look at it and go that's kind of odd, but that's just the way my games turn out'

Stray Children and Yoshiro Kimura.

Yoshiro Kimura seems to only be half kidding when he tells me that he "escaped" from Squaresoft in the mid 1990s, where he'd started his career as a game designer on Romancing SaGa 2 for the Super Nintendo. Even back then, when game studios were a fraction of the size of today's behemoths making Call of Duty or Assassin's Creed, he wanted to work with a smaller team, where his own ideas could shine through.

"Making games, money aside, it's fun, and it needs to be fun to make something fun," he told me over coffee in Tokyo in late September. "With a smaller group of people, you've got all the essential elements to make a game, and they've all got their own special abilities. One is great at art, another is great at programming. And to share the vision, it's a lot less work."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.