
The first act of Baldur's Gate 3 can get pretty dark. Depending on the choices you make, you can slaughter a bunch of innocent people, leave a woman trapped in a burning cage, and even punt a squirrel into a tree. But even if you choose to commit all of those atrocities, you do so against a fairytale backdrop. Go looking in the right places, and it's a Brothers Grimm-style adventure filled with humor and a substantial amount of partying. And I'm here to tell you that that all comes grinding to a halt in Act 2.
If you've spent more than a few hours with Baldur's Gate 3, you'll know that you're pointed to a place called Moonrise Tower, off to the west of the area you start the game in. Without giving too much away, it's a place that's been somewhat blighted by the questionable fantasy activities that have been taking place there, and I'm not having fun.