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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

After 9 years of live service horror games, I can't wait for the new Hellraiser game to push back against the Dead by Daylight effect

Clive Barker's Hellraiser Revival promo art showing a closeup of Pinhead's face.

I never thought I'd say this about the sadistic likes of Pinhead, but Clive Barker's Hellraiser: Revival has me breathing a sigh of relief. From Evil Dead: The Game (which never quite took off) to The Texas Chain Saw Massacre (which had a sharp yet short viral moment) all the way back to 2017's Friday The 13th: The Game (may she rest in pieces), iconic slasher movies always seem to get the multiplayer cat-and-mouse treatment when adapted into video games. Trust me; I've played all of them.

But despite all these games being true labors of love, replete with lore-accurate design and mechanical flourishes from equally passionate developers putting their own spin on Dead by Daylight's blueprint, so many of these games go unappreciated. To me, that's a consequence of the genre itself. The new Hellraiser game being single player is finally proving my point: it's time for licensed horror games to stop trying to make Dead by Daylight 2.0 happen. It's not going to happen, and that's a very good thing.

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