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GamesRadar
GamesRadar
Technology
Ali Jones

After 300 hours in Slay the Spire, the 1,000-year gap with its unexpected roguelike sequel is exactly what I need to pull me back in

Slay the Spire 2.

Even after spending literally hundreds of hours in Slay the Spire over the past six years, I don't think I ever expected to see a sequel. This is a game that kickstarted a genre, but to my mind the entire roguelike deckbuilding craze was surplus to requirements after Slay the Spire perfected the whole thing. 

You might imagine, then, that after years of silence around its next project, the news that developer MegaCrit was developing Slay the Spire 2 would feel like a mixed blessing. If the first game had "perfected" an entire genre, why would I need a sequel? Slay the Spire, like most roguelikes, is a game about attempting to achieve the same goal over and over again, adapting to the obstacles and opportunities that the game throws your way. 

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