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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

After 2 hours, this new Lovecraftian horror game feels like a faithful mashup of Resident Evil and Silent Hill

Key art for The Sinking City 2, showing Calvin Rafferty looking over his shoulder as he's up to his knees in water, handgun in hand. Tentacles wrap around him from the water as he looks across Arkham.

The Sinking City 2 had me anxious before I booted it up for the first time, and that had nothing to do with the cosmic horror in store. I'm a long-time fan of Frogware's Sherlock Holmes games, and really enjoyed the open-world investigation of the original The Sinking City in spite of its clunky combat. The news that this sequel would focus on that survival horror, frankly, isn't what I was hoping for. But, one of the great, cosmic unknowables lies between what we think we want and what we actually want. So far, I'm pleasantly surprised to be loving the drippy, tentacled survival horror in The Sinking City 2.

This sequel shifts the action from Oakmont to Arkham. Like the first game's setting, this city is also under the grip of a supernatural flood, completely submerging the many streets between buildings, the water bringing with it tentacled horrors from the depths to infect and destroy surface dwellers like the fedora-wearing Calvin Rafferty, who's come to the town to hunt down Faye, his missing wife. This city, after all, is where they fell in love.

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