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PC Gamer
PC Gamer
Joshua Wolens

After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'

A convoy of strange beings proceed across a desert in Caves of Qud key art.

Caves of Qud is an incredibly special videogame: it was our best roguelike of 2024 and is maybe the only game whose devs could sit down with PCG's Lincoln Carpenter at this year's GDC and finally hash out the ideal number of limbs for a lifeform to have (none). After all, this is probably the only game where players put their heads together to create the most efficient extra-limb meta.

Anyway, limb accountancy wasn't all Qud co-creators Jason Grinblat and Brian Buckley chatted with us about. Just, like, 90% or so. They also chatted about how it felt to finally give the game a full release after 17 years of development.

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