When it is time to draw a card, Cristian M. Amores does not look at anything: he brings his iPhone up to an NFC tag stuck on the card sleeve and waits for VoiceOver to tell him what he has just drawn. He is blind and, since the end of 2020, has been adapting, card by card, the way he plays "Magic: The Gathering", the collectible card game created by mathematician and PhD Richard Garfield in 1993.
Amores shares the whole process under the name Magic Accesible on social network X, and his case is far from unique: from controllers reprogrammed button by button to board games with raised pieces, accessibility is gaining ground in the industry, although it is still a long way from being a design standard in everything from big-budget video games to after-dinner games.