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GamesRadar
GamesRadar
Technology
Catherine Lewis

A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"

Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail.

One of the very best aspects of Clair Obscur: Expedition 33 is its story, but it turns out that a major part of its plot literally came to the RPG's lead writer in a dream. Be warned, there are some big spoilers ahead for Clair Obscur – proceed with caution if you've not finished it yet.

Speaking in a new installment of the Academy of Interactive Arts and Sciences' Game Maker's Notebook interview series (below), lead writer Jennifer Svedberg-Yen explains that during development – specifically, at the end of 2020 – creative director Guillaume Broche decided that Sandfall Interactive was "going to start from scratch" on Clair Obscur. This, she admits, left her "sort of annoyed because we had just finished working on the narrative bible for this other story that I spent months on."

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