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GamesRadar
GamesRadar
Technology
Joel Franey

A Short Hike dev says "Where's Waldo moments" like Zelda: Breath of the Wild's Korok Seeds help "to stop you getting too bored" when traveling around in open world games

The Legend of Zelda: Breath of the Wild screenshot of Hestu the Korok.

Adam Robinson-Yu, creator of 2019 indie hit A Short Hike, has said in an interview that "micro puzzles" such the Korok Seeds from The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are how traveling through open world games can stay compelling and "create interest in your mind."

As part of a larger interview with Edge Magazine in issue 413, in which numerous creatives and designers speak about the challenges of creating open worlds in video games, Robinson-Yu holds up Korok Seeds and the puzzles associated with them in both Zelda games as inspiration for his own content in A Short Hike.

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