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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

A poor surprise reveal for Highguard leaves it fighting an uphill battle for good reviews

A bad landing but actually pretty good … Highguard.
A bad landing but actually pretty good … Highguard. Photograph: Wildlight Entertainment, Inc.

In the fast-paced, almost psychotically unforgiving video game business, you really do have to stick the landing. Launching a new game is an artform in itself – do you go for months of slowly building hype or a sudden shock reveal, simultaneously announcing and releasing a new project in one fell swoop? The latter worked incredibly well for online shooter Apex Legends, which remains one of the genre’s stalwarts six years after its surprise launch on 4 February 2019. What you don’t do with a new release, is something that falls awkwardly between those two approaches. Enter Highguard.

This new online multiplayer title from newcomer Wildlight Entertainment has an excellent pedigree. The studio was formed by ex-Respawn Entertainment staff, most of whom previously worked on Titanfall, Call of Duty and the aforementioned Apex Legends. They know what they’re doing. But the launch has been … troubled.

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