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PC Gamer
PC Gamer
Justin Wagner

A former Valve dev revealed how, while a VR version of Half-Life 2 was being made, a single metro cop's toe created a 'time-travelling' bug that softlocked all versions of the game

Close up of classic box art render of Gordon Freeman's face from Half-Life 2.

One of the coolest things about Half-Life 2 is its physics engine, but as anyone who has played a physics-based game will know, even the best-in-class tech is prone to quirks here and there. Valve's legendary narrative shooter was no exception, as former Valve developer Tom Forsyth shared in a thread on Mastodon.

In the thread, Forsyth discusses a bug he encountered while working on a VR version of Half-Life 2, back in 2013 when Valve was considering where it wanted to go with the technology. HL2 was one of the easiest translations to VR in Valve's back catalog—it was a relatively recent release, and the "tricks with perspective" in Portal "were of course a nauseating disaster." The problem was, this new VR build softlocked the player mere minutes into the game.

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