
The more tools you give players to fine-tune their builds, the sooner they'll find a way to crack your game's math wide open. That's a lesson that Clair Obscur: Expedition 33 developer Sandfall Interactive learned in record time, as two of its leads explained in a YouTube interview earlier this week (via GamesRadar).
While speaking with Pirate Software, Clair Obscur game director Guillaume Broche said the studio had hosted "an internal small competition" during the game's development to see which of its developers could deal the most damage in a single attack. Once the game launched, however, that internal damage record didn't last long.
"The players broke it in like, one week," Broche said.