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Windows Central
Windows Central
Technology
Adam Hales

A Bungie developer just reignited one of Halo's most toxic debates: Do sprint mechanics fundamentally break the game?

Halo Infinite Master Chief.

Jamie Griesemer is a former Bungie designer who worked on several early Halo games. He was a designer on Halo: Combat Evolved, a design lead on Halo 2 and Halo 3, and also contributed design work to Halo 3: ODST and Halo Reach.

Griesemer helped shape the Halo sandbox, combat encounters, and overall pacing. He has now reflected on his work during the Bungie era and reignited the long-running debate around sprint in Halo.

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