
Like many maiden voyages, Sea of Thieves’ launch in 2018 was fraught with peril. Performance issues, a dreadful solo experience, and an underwhelming gameplay loop disappointed fans and critics hoping for something revolutionary. This was Rare after all, the studio behind legendary titles like GoldenEye 64, Donkey Kong Country and Banjo-Kazooie. Fan expectations were understandably lofty, especially with a pedigree like that.