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GamesRadar
Technology
Anna Koselke

43-year CRPG veteran behind Fallout and Wasteland knew Baldur's Gate "could be huge" decades before Larian's RPG threequel: "You're sitting on something that's going to at least do $50 million"

Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes.

Brian Fargo, Interplay Entertainment (formerly Interplay Productions) co-founder and CRPG mastermind, foresaw the success of Baldur's Gate 3 and its predecessors… years before they came to fruition, even.

Speaking in a new interview with MrMattyPlays on YouTube, Fargo reveals that he yearned to work on a Baldur's Gate game after leaving Interplay in 2002. Just a few years prior to his departure, Interplay had acted as publisher to the original Dungeons & Dragons game, which was headed by BioWare. "When I left Interplay, the first thing I wanted to do was a Baldur's Gate." The Fallout and Wasteland mastermind says he "tried for a decade."

Fargo admits that both he and Feargus Urquhart, fellow Interplay veteran and co-founder of Obsidian Entertainment, "were both killing ourselves to get [Baldur's Gate], and after a decade plus, I just gave up." The industry lead explains why – and his reasoning was simple. He had a feeling Baldur's Gate would succeed. "I knew that it could be huge. I always used to say, 'you're sitting on something that's going to do at least $50 million worth of business.'"

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