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GamesRadar
GamesRadar
Technology
Hirun Cryer

35 years later, Hideo Kojima recalls how the "gruelling" development of his little-known Cyberpunk adventure game left him with a stomach ulcer

Snatcher.

Hideo Kojima has recalled how one of his earliest games was a "gruelling" process to develop.

Before Kojima was known for a little series call Metal Gear in the 1990s, he helped develop Snatcher for Konami. The "cyberpunk graphic adventure game," as it's described now, was first released for the PC-8801 and MSX2 in Japan in 1998, and focused on sentient robots killing and replacing humanity in an East Asian city.

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