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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

20 years on, Monster Hunter Wilds' devs reflect on the series' co-op journey: "The world caught up with our vision"

The hunter faces down The White Wraith, an Arkveld, in a grassy plain in Monster Hunter Wilds.

Thanks to the ability for multiplayer crossplay regardless of platform for Monster Hunter Wilds, and a commitment to a day-and-date global release on PC as well as console (believe it or not, Monster Hunter World took over half a year to reach computers), Capcom is making a clear statement: no matter what, everyone can play together. Massive beastie boss fights are one star of the series' show, but another has always been its sense of community, joining the fight together in co-op to help each other out.

Ever since the very first Monster Hunter on PS2, joining forces has always been one of the series' most defining features. "It was a very early online game," says director Yuya Tokuda. But, PS2 internet requiring jumping through a lot of hoops to utilize, it was the series' handheld games that really made Monster Hunter the phenomena it is today. For many, it's these portable titles, getting together with friends, that got them into the series in the first place. "The subsequent PSP games kind of introduced in person local LAN, as it were – WLAN play – as a new feature, that was maybe more suitable for portable play. So whenever we kind of went online after that, we were kind of getting back to the series roots if anything," Tokuda continues.

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