
When Scott Pilgrim vs. The World hit theaters 15 years ago, it was the first film to treat gaming with reverence. It wasn’t a series of empty references or punchlines at the expense of those who saw gaming as a legitimate, worthwhile form of entertainment. Instead, Scott Pilgrim treated gaming like a culture that deserved celebration, while never letting that overshadow its actual plot (even if the finer points of that story don’t hold up all these years later). Much of that credit goes to director Edgar Wright, a self-admitted “lapsed gamer” who sought to capture the essence of what made the gaming-adjacent Scott Pilgrim graphic novels tick.
So when it came time to adapt this graphic novel-turned-film into Scott Pilgrim’s first video game, it’s not a surprise that developers Ubisoft Montreal and Ubisoft Chengdu didn’t treat this as a quick cash grab. Instead, the teams created something that felt truly authentic to the spirit of the Scott Pilgrim series. In doing so, they created one of the most creative licensed games of all time, one that would influence the creation of a studio releasing the best arcade throwbacks all these years later.